//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb12[25], immediateIndexed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_output o0.xyzw
dcl_temps 6
mov r0.z, v6.z
mov r0.xyw, v5.yxyy
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.xyzw, r0.xyzw, r1.xxxx
max r1.x, |r0.w|, |r0.y|
rcp r1.x, r1.x
min r1.y, |r0.w|, |r0.y|
mul r1.x, r1.x, r1.y
mul r1.y, r1.x, r1.x
mad r1.z, r1.y, l(2.080000e-002), l(-8.510000e-002)
mad r1.z, r1.y, r1.z, l(1.801000e-001)
mad r1.z, r1.y, r1.z, l(-3.303000e-001)
mad r1.y, r1.y, r1.z, l(9.999000e-001)
mul r1.z, r1.y, r1.x
mad r1.z, r1.z, l(-2.000000e+000), l(1.570800e+000)
lt r1.w, |r0.w|, |r0.y|
and r1.z, r1.z, r1.w
mad r1.x, r1.x, r1.y, r1.z
lt r1.y, r0.w, -r0.w
and r1.y, r1.y, l(0xc0490fda)
add r1.x, r1.y, r1.x
min r1.y, r0.w, r0.y
lt r1.y, r1.y, -r1.y
max r1.z, r0.w, r0.y
ge r1.z, r1.z, -r1.z
and r1.y, r1.y, r1.z
movc r1.x, r1.y, -r1.x, r1.x
mad r1.x, r1.x, l(3.183000e-001), l(5.000000e-001)
mad r1.y, r0.z, l(5.000000e-001), l(5.000000e-001)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t5.xyzw, s5, l(0.000000e+000)
mad r1.z, v3.w, l(2.000000e+000), l(-1.000000e+000)
mad_sat r2.y, r1.z, l(8.000000e+000), l(5.000000e-001)
lt r3.xyz, r0.zwyz, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000)
movc r4.w, r3.z, r0.z, -r0.z
movc r3.xy, r3.yxyy, -r0.zyzz, r0.zyzz
mul r4.xy, r0.ywyy, l(2.000000e+000, -1.000000e+000, 0.000000e+000, 0.000000e+000)
mul r5.xyzw, r0.zwxy, l(2.000000e+000, -1.000000e+000, 2.000000e+000, 1.000000e+000)
mov r3.zw, r5.zzzw
ge r0.xyw, |r0.zzzw|, |r0.ywyy|
movc r3.xzw, r0.wwww, r3.zzxw, r4.xxyw
mov r5.z, r3.y
and r0.x, r0.y, r0.x
movc r0.xyw, r0.xxxx, r5.xyxz, r3.xzxw
rcp r0.x, |r0.x|
mad r0.xy, r0.wyww, r0.xxxx, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
mul r0.xy, r0.xyxx, l(4.000000e+000, 4.000000e+000, 0.000000e+000, 0.000000e+000)
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t5.ywxz, s5
mul r0.xy, r0.xyxx, r0.xyxx
sqrt r0.w, |r0.z|
add r0.z, -|r0.z|, l(1.000000e+000)
mul_sat r2.x, r0.z, l(4.000000e+000)
mad r0.z, r0.w, l(-5.000000e-001), l(1.000000e+000)
mul r1.y, r0.x, r0.z
mul r0.x, r0.y, r2.x
mul r0.yz, r1.xxyx, r2.xxyx
mul r0.x, r0.x, v3.w
mul r0.x, r0.x, r0.y
mul r1.xyz, r0.xxxx, l(1.097732e-001, 1.253694e-001, 1.999520e-001, 0.000000e+000)
add r2.xyz, l(3.200000e+002, 1.195000e+003, 4.700000e+003, 0.000000e+000), cb1[15].xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
sqrt r0.x, r0.x
add r0.x, -r0.x, l(5.900000e+003)
mul_sat r0.x, r0.x, l(1.000000e-002)
mad r2.xyz, r0.xxxx, l(-6.000000e-001, -9.500000e-001, -1.000000e+001, 0.000000e+000), l(1.000000e+000, 1.000000e+000, 1.300000e+001, 0.000000e+000)
mul r1.xyz, r1.xyzx, r2.xxxx
mad r0.xzw, r0.zzzz, l(1.417654e-001, 0.000000e+000, 1.253694e-001, 1.999520e-001), r1.xxyz
mul r1.x, r0.y, r0.y
mul r0.y, r0.y, r1.x
mul r1.xyz, r0.yyyy, l(1.999500e-003, 9.998000e-004, 1.000000e-004, 0.000000e+000)
mad r0.xyz, r1.xyzx, r2.yyyy, r0.xzwx
mul r1.xyz, v6.wxyw, l(3.333000e-004, 4.000000e-001, 2.340000e-001, 0.000000e+000)
mov_sat r1.x, r1.x
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.yzyy, t6.yzwx, s6
mul r1.yzw, r0.wwww, l(0.000000e+000, 3.680000e-005, 2.000000e-004, 9.880000e-005)
mul r0.w, r1.x, r1.x
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, r2.zzzz, r1.yzwy
add r0.xyz, r0.xyzx, l(7.194289e-006, 3.500000e-005, 1.000000e-004, 0.000000e+000)
mul r0.xyz, r0.xyzx, cb12[24].xxxx
dp4 r0.w, v2.xyzw, v2.xyzw
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v2.xyzx
dp3 r0.w, r1.xyzx, cb12[24].yzwy
dp3 r1.x, r1.xyzx, -cb12[12].xyzx
add r0.w, -r0.w, l(1.000000e+000)
ge r0.w, r0.w, l(3.333000e-004)
and r0.w, r0.w, l(0x3f800000)
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.w, -cb12[11].x, r1.x, cb12[11].y
mad r1.x, r1.x, r1.x, l(1.000000e+000)
log r0.w, |r0.w|
mul r0.w, r0.w, l(1.500000e+000)
exp r0.w, r0.w
div r0.w, r1.x, r0.w
mad_sat r1.x, -r0.w, cb12[11].z, l(1.000000e+000)
mul_sat r0.w, r0.w, cb12[11].z
mul r1.yzw, r0.wwww, cb12[9].xxyz
mul r1.yzw, r1.yyzw, cb12[11].wwww
mad r1.xyz, v3.xyzx, r1.xxxx, r1.yzwy
mad r0.xyz, r0.xyzx, l(1.100000e+001, 1.100000e+001, 1.100000e+001, 0.000000e+000), r1.xyzx
add r1.xyz, -r0.xyzx, v7.xyzx
mad r0.xyz, v7.wwww, r1.xyzx, r0.xyzx
mul o0.xyz, r0.xyzx, cb2[14].zzzz
mov_sat o0.w, v2.w
ret